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Devlog
"It lives, still."
May 24, 2023
by
morphun_games
Pretty major update this time so let's get started... 1; Completely rebuilt how the levels were being lit and the BG used, as well as the atmosphere elements 2; Added or redid a huge number of fx elem...
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"It lives again kind of. Again."
April 04, 2023
by
morphun_games
Have picked this one up again and added a fair whack of new mechanics in for chapter 5, 6, and 7. Kept the number of levels down in each just to test out some ideas. Ideas like shifting the levels aro...
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"It lives kind of."
October 18, 2022
by
morphun_games
Re-visiting this one after a long hiatus. Rebuilt in UE5 with a bunch of nice QOL updates. Extra 'chapter' of mechanics, made some of the more silly levels a bit less silly, still lots of silly levels...
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"It has chapter select, and also portals"
August 08, 2021
by
morphun_games
Fairly hefty update, bunch of new mechanincs in chapters 02, 03, and 04 to have a go at. Very simple levels at the moment but some ideas flowing. Chapter select is live and some extra options in the m...
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"It has more options now, also more levels and fixes"
August 05, 2021
by
morphun_games
Updated the game options further for mouse sensitivity and aim-assist You can now skip levels you're having trouble with by holding down the "F" key Updated some of the hooks to more clearly telegraph...
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"It has options now, also more artwork"
August 02, 2021
by
morphun_games
Added options to the main menu, control invert and an Aim Assist for people like me with bugger all reflexes. Updated art overall for the whole game, adding differing colour pallets for each "chapter"...
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