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The Fleeting Tide

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Devlog

  • The Dia(b)logue
    October 22, 2020 by morphun_games
    In a game so heavily reliant on dialogue and writing it was important to have that system up and running before pretty much anything else got started. Sticking to my “why do the work if someone else... Continue reading
  • So what is this game anyway??
    October 07, 2020 by morphun_games
    From the first playtesters of the game one thing that’s come back a few times is “it feels like Monkey Island!” which is both terribly flattering and terribly terrifying. The flattering part sho... Continue reading
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